類別:社會科學/回憶錄.
 (版權窗口 繁體: Mengying  簡體: Mengying  )
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games
關鍵零點:開發遊戲電玩的藝術與靈魂爭奪大戰
版本: 精裝304頁  2017 年 9 月 19 日  Atria出版
內容介紹

「故事在樂團中是沒有位置的,因為歌曲本身,就是故事」

創造電玩遊戲的原理和樂團相同,以為創造遊戲只要會寫程式嗎?一個好玩的遊戲,是必須結合藝術、設計、程式等專家,共同創造出一個真實的體驗環境給玩家。一個好的遊戲,絕對就是一個好的故事!

遊戲《特種部隊》系列獲獎作家華特˙威廉斯在此書告訴我們,你所熟知的知名電玩都是如何被創造出來的?

當在大學報上的的諷刺言說導致他在空軍待不下去時,沃爾特很清楚,他這一生注定要當一位作家。但他從來沒有想過,自己最後竟成為了電玩的寫作者,更不用說參與在這行頂尖成功的電玩遊戲裡,包括《生化遊戲》(Biochock)、《文明帝國》(Civilization)、《邊緣禁地》(Borderlands)和《四海兄弟》(Mafia)等等。

電玩遊戲在大眾娛樂中已佔有一席之地,但鮮少有人能揭開這個巨大獲利的產業背後神秘的運作。作者以自省又不失輕鬆幽默的口吻,為我們娓娓道來在這一行持續成功的秘辛,揭露首屈一指的電玩公司不慎名譽的崛起,以及這個產業中所需的超大腦力與極為自我的一面,同時,他們也掙扎著持續讓自己不停創新。

除此之外,此書也對於這個產業著迷於暴力做出清醒的批評,也解釋了敘事設計師(負責協調遊戲和故事情節的可憐蟲)的角色,他們對於電子遊戲擴展到身歷其境的感官體驗至為關鍵。

Significant Zero為我們打開了一扇窗,瞧一瞧這個迷人、數十億美元的產業如何運作,也為有才的玩家們開啟一條想像的道路,電玩如何能激勵我們所有的人?

作者介紹

美國屢獲殊榮的電子遊戲作家,他所參與過的遊戲包括著名的《特種戰線》(Spec Ops: The Line)、《生化遊戲》(Biochock)、《文明帝國》(Civilization)、《邊緣禁地》(Borderlands)和《四海兄弟》(Mafia)...等。他在此書為我們提出了開發遊戲的艱辛和瘋狂。最近正在為《星際大戰:戰場前線II》(Star Wars Battlefront II)寫作,目前與家人住在路易斯安那州。

書評

 “A compelling look into a world that doesn't like to spill its secrets to outsiders . . . . [Significant Zero] has a bright Hero's Journey arc (complete with setbacks, small deaths) and the winning of boons through cleverness and combat.” (Jason Sheehan, NPR)

"Fascinating and compelling, Walt Williams’ memoir is an incredibly human account of what it takes to survive in today’s video game industry. Significant Zero is more than a tale of Williams’ hard-won wisdom but an inspired vision of a better future for games.” (Jane McGonigal, author of New York Times bestsellers Reality is Broken and SuperBetter)

"Prediction: What William Goldman's Adventures in the Screen Trade was for aspiring filmmakers, Walt Williams's Significant Zero will be for aspiring video game developers. Williams is—somehow simultaneously—funny, rude, exasperating, and inspiring, and he describes the insider reality of game development better than anyone has yet. A tremendously entertaining book." (Tom Bissell, author of Extra Lives and Apostle)

"There is no one way to break into the AAA game industry. But, as Walt's hilarious and humble account shows, fumbling through it like a badly planned heist seems to work and makes for one hell of a read." (Janina Gavankar, musician, actress, “True Blood,” Far Cry 4, and lead of Star Wars Battlefront 2)

“Walt Williams finally brings to video games what Robert Evans' "The Kid Stays in the Picture" brought to film: A seminal book of vicious truths. Funny and unforgettable, Significant Zero unravels a highly secretive creative industry in ways PR professionals only have nightmares about." (Mitch Dyer, writer, Star Wars Battlefront II)

"Significant Zero demystifies the game publisher-developer relationship and puts a human face on the struggles of people working their way up from the bottom." (Dan Stapleton, executive editor, IGN)

"An entertaining and provocative look inside big-time video game development." (Kirkus)

"A dark, humorous look into video game publishing, essential for anyone interested in the gaming industry and an entertaining read." (Library Journal)

“Williams reveals the video-gaming industry in all its lucrative shine and questionable morality . . . . [and] provides a refreshing and realistic portrayal of succeeding at attaining a dream via an unforeseen career trajectory.” (Booklist)